Dicey dungeons ios9/20/2023 ![]() When you are ultimately bested, your game is over. People who are not into dice-rolling need not apply (this holds true here), though RNG isn’t so much a factor, as there are so many ways to hack your rolls that it is more like a raw resource to manage rather than a random force derailing your efforts. Well, that and a touch of ye olde Frog Fractions. It isn’t unlike those edutainment math games of yore. Rolling and RollingĬaveats: the grindy churn of a game like this that doesn’t include any sort of overarching story or meta-game can get a little repetitive, in spite of all the variety and flavor. The soundtrack by Chipzel is also super awesome: a groovy, sweaty vaporwave/schmaltz mash-up that could very well be confused at times for instrumental Mr. Though reductive, it’s reminiscent of a lovely papercraft eastern European style, or perhaps like slightly more hyper-colorized Stanislaw Lem book covers. Managing your monster mashing materials in Dicey Dungeonsĭespite the minimalist graphical treatment, the artwork by Marlowe Dobb is notable. There is also a nice equalizing mechanic that sees you building up a power attack the more damage you take. You manage and prioritize your gear on a grid and optimize your special abilities vs. You can unlock and play a variety of classes to add a variety of gameplay and strategy approaches. I love how easy the game is to pick up, but I also love the way its complexity scales as you begin to add more dice to your pool as well as new ways to delegate or mutate them. Some dice, in a move I recognized from Asmadi Games‘ One Deck Dungeon, have to be piled up onto a particular block to reach a target number to trigger the effect. Some special moves allow you to re-roll, modify or otherwise manipulate your thrown dice pool, while others require you to roll over/under thresholds to activate their powers and modifiers or multipliers. ![]() Whalen’s super ugly and totally amazing Rogue-like deck-builder Dream Quest for iOS or QFC‘s Desktop Dungeons in its manner of laying out pics of boons and bad guys, their difficulty level displayed on their faces. The map also reminds me a little of Peter M. These pathways are not as linear as in Slay the Spire but can become more multi-channel so that you can also strategize which sequence to take on to clear a level. So as I was saying, Dicey Dungeons reminds me a little of Slay the Spire because you move through an arena with little pathways between hostiles and treasures, building an inventory and arsenal of weapons and tricks to which you can allocate your die rolls. ![]() Which reminds me – I often wonder, when playing Cavanagh’s unforgiving, deep-dive, twitch-gamer offerings, if they are more meta-gags or adept theming wrapped around (hard)core mechanics. Not dissimilar to Slay the Spire, where you draw upon a card to make a variety of moves against generated foe tables, here you will instead deploy dice in various ways to defeat a series of enemies, as you deftly manage the gauntlet in some kinda cosmic arena game show.īlasting open the welcome doors with a game show-meets-Edwardian-culture intro that mixes a hand-drawn art style with Commodore-64 diegetic audio design and bucket-loads of contemporary tropes – like winning a monster truck – Dicey Dungeons tosses you into what is essentially an explainer video for how your die rolls will somehow affect things. It’s sure to find appeal with a massive tabletop gaming community that seems to see to limit to its growth. Show Me The Game Show!ĭicey Dungeons is his new turn-based, dice allocation fighter/RPG-light dungeon crawler Rogue-like. From Super Hexagon to VVVVV, his tongue-in-cheek, hyper-game offerings are often pure uncut ludology video gaming.ĭicey Dungeons, finally out of a lengthy Early Access phase, sees the purist moving into meta-tabletop with a challenge to the ever-despised random number generator (RNG) framework that begs Lady Luck for mercy. ![]() He may be a brilliant game designer, but he plays a manic maniac on indie game release TV. Terry Cavanagh releasing a new indie game into the pond always causes big ripples.
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